version 1.0

  offset = 0.01;
  calcPoint = center;
  multiplier = 1.0;
  animationCutOff = 0.00;
  renderCutOff = 0.00;
  attachmentCutOff = 0.1;

  mesh("0.40")
  {
    name="Passenger_body_low.im";
  }

  mesh("1.0")
  {
  name="Passenger_body.im";
  }